Early Access Patch

New Features

• Ascension is here! Join your fellow heroes on an epic journey to ascend the Arena of Kings, a single instanced Arena reserved for the top two teams in matchmaking. The battle takes place at Heaven’s Ascent, a snow-covered peak sacred to the Old Gods.



• Added an intro cinematic when a new game starts.

• Added a countdown timer to the start of new games.


Minor Changes And Quality Of Life Improvements

• Magisterium Arena (the indoor one) collision and line of sight has been remastered. The phoenix statue in the top left now has collision.

• Matchmaking has been improved and skill-based matchmaking is implemented (based on several factors to protect new players such as: victories, current win streak, current bounty, time in queue, etc.).

• Matchmaking parties with a high win streak will experience longer queues as they get closer toward the Arena of Kings. Parties with none or smaller win streaks will be matched quicker.

• Added Invite buttons to the play panel so you can easily invite your friends.

• Reduced server message spam.

• Cleaned up some UI elements in the lobby.

• Server stability improved.


Balance Changes


• Annihilate bonus damage from Status Ailments reduced from 1% of maximum health to 0.75%.



• Ritual has been reworked and slightly nerfed. Now ticks every 4 seconds (instead of 2). Now restores 3% of missing health on tick.

• Spirit Wolf healing amplification reduced from 25% to 10%. Mana cost increased from 120 to 150.

• Windstorm now prevents mana gain/loss on several abilities: Aether Shot, Orb of Wisdom, Inspiration, Rejuvenation Potion, Runic Shield, Pool of Souls.



• Abyssal Spike now deals bonus damage if the target is suffering from Poison (bug fix).

• Pestilence no longer can insta kill someone (bug fix).



• Disenchant cooldown increased from 5 to 8 seconds. Mana cost increased from 320 to 350.



• Head Shot damage increased from 1423 to 1474. velocity increased from 1350 to 1600.

• Lightning Arrow damage reduced from 1452 to 1297.

• Rain of Arrows now deals damage instantly when cast. Damage per tick reduced from 916 to 712.

• Vigor cooldown increased from 8 to 11 seconds.


Bug Fixes

• Fixed a bug that prevented users with 1440p resolutions from loading into games.

• Pestilence should no longer insta kill people randomly.

• Rain of Arrows not ticking when placed.

• Infuse visual fixed.

• Sudden Death level 3 no longer shows damage dealt to dead players.


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