Early Access Pre-4.0.0.0 Balance Patch

A bigger patch is being developed, these are just the balance changes for a nightly test.

 

Balance Changes

Assassin

• Basic attack when used during Stealth now performs a Surprise Attack, consuming 0-40 Energy and Stuns for 0-1.2 seconds. Basic attack no longer generates a combo point.

• Daze cooldown reduced from 14 to 10 seconds. Damage reduced by 50%. Stun duration changed 2.0/2.3/2.7/3.1/3.6.

• Murderous Instincts no longer generates a combo point.

• Puncture can no longer be dispelled. Duration increased from 5 to 6 seconds.

• Shadow Walk no longer generates a combo point.

• Slap now generates 1 Combo Point if an ability was successfully interrupted.

• Temple Strike now generates 1 Combo Point instead of consuming them. Energy cost increased from 35 to 45. Now Incapacitates for 2.7 seconds. If used during Stealth, consumes an additional 0-30 Energy and Incapacitates 0-1 second longer. No longer breaks Stealth. Cooldown decreased from 13 to 11 seconds.

 

Elder

• Mending Spirit duration reduced from 7 to 6 seconds.

• Symbiosis duration reduced from 5 to 4 seconds.

 

Lich

• Inflame damage over time component increased from 141 to 187. Mana cost increased from 230 to 245.

 

Paladin

• Stream of Light base heal increased from 1649 to 1732.

 

Ranger

• Twisting Shot cooldown reduced from 6 to 4 seconds.

 

Scholar

• Gospel of Harmony duration increased from 6 to 7 seconds. Cooldown reduced from 8 to 7 seconds.

• Rite of Passage cooldown decreased from 18 to 16 seconds.

• Truth amount of Mana restored increased from 5 to 7. This effect is still doubled for the Scholar (14).

 

Bug Fixes

• Poison was dealing more damage than intended. Damage reduced from 2.37% Max health per second to 2%.

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