Patch 5.0.0.0 QA

Balance Changes

 


Kazaar Arena pillars have been adjusted with the intent of making positioning easier on healers at the start of games.

 

• Trinket of Resolve cooldown reduced from 75 to 60 seconds.

 

ARMOR

Cloth base stats increased from 250 to 300. (+2.76% damage reduction)

Leather base stats increased from 350 to 400. (+2.42% damage reduction)

Plate base stats increased from 500 to 550. (+2.02% damage reduction)

MAGIC RESIST

Cloth base stats increased from 200 to 225. (+1.50% damage reduction)

Leather base stats increased from 150 to 175. (+1.62% damage reduction)

Plate base stats increased from 100 to 125. (+1.74% damage reduction)

 

Assassin

• Maximum Health increased from 12750 to 13250.

• Daze Stun durations decreased from 2.0 → 1.8 seconds and 3.0 → 2.8 seconds respectively.

• Temple Strike Incapacitate durations decreased from 2.5 → 2.3 seconds and 3.5 → 3.3 seconds respectively.

• Slap when used out of Stealth now also applies Bleeding for 2 seconds.

 

Champion

• Maximum Health increased from 14500 to 14750.

• Coward area of effect increased from 20 to 25 yards.

• Decapitate bonus damage per Rage point decreased from 0.8% to 0.7%.

• Enduring Warcry grants 5 Rage per ally hit instead of automatically generating 15 Rage.

• Resounding Warcry grants 10 Rage per enemy hit instead of automatically generating 30 Rage.

 

Elder

• Maximum Health increased from 12000 to 12500.

• Mending Spirit burst amount healed and mana cost increased by 8%.

• Remedy amount healed and mana cost increased by 12%.

• Revitalize burst heal and mana cost increased by 8%.

• Serenity amount healed increased by 18% and mana cost increased by 8%.

• Soothe cooldown reduced from 25 to 18 seconds.

• Spirit Wolf mana cost increased from 30 to 100.

• Symbiosis amount healed increased by 8%.

 

Lich

• Maximum Health increased from 11500 to 12250.

• Miasma damage received from all sources increased from 24 to 28.

• Parasite cast time increased from instant to 0.75 seconds.

• Underworld Armor attribute values reduced by 30%

 

Mystic

• Maximum Health increased from 11000 to 11750.

• Divination now grants 50 bonus mana when using basic attack. Increases Power by 10%.

• Blackout area of effect increased from 20 to 25 yards.

• Blessing: Sun and Moon cooldown reduced from 3 to 0 seconds. Mana cost increased from 265 to 280. Now increases Armor by 56 and heals 328 every tick, lasting 7 seconds.

• Cleanse amount healed and mana cost increased by 16%.

• Healing Vision amount healed and mana cost increased by 12%.

• Spirit Form Silences the ally for 0.2 seconds when used. Duration increased from 1 to 2.5 seconds. Now ends upon using an ability. Cooldown increased from 16 to 20 seconds. Mana cost increased from 195 to 245.

• Temporal Barrier shield value increased by 5% and mana cost reduced from 365 to 340.

 

Nihilist

• Maximum Health increased from 12500 to 13000.

• Amalgamation no longer steals life from enemy players affected by incapacitate.

• Mind Leech Vampirism increased from 4 to 6%.

• Orb of Wisdom cooldown increased from 20 to 40 seconds.

• Siphon Mana Rift increased from 2% to 3%.

• Infuse base heal increase by 5% and mana cost increased by 10%.

• Shadow Affinity amount healed and mana cost increased by 10%.

• Orb of Replenishment amount healed increased by 6% and mana cost increased from 125 to 175.

• Spell Breaker shield value and mana cost increased by 10%.

 

Paladin

• Heaven’s Guidance now ignores global cooldown.

• Divine Light amount healed increased by 8% and mana cost increased by 4%.

• Stream of Light grace bonus healing increased by 20% and mana cost increased by 8%.

 

Ranger

• Maximum Health increased from 12750 to 13250.

• Hobbling Arrow now ignores global cooldown.

• Nightmare Shot also applies Blind for 5 seconds. Cooldown increased from 18 to 20 seconds.

• Poisonous Shot no longer has a chance to apply Blind.

• Rain of Arrows duration increased from 2 to 3 seconds.

 

Scholar

• Maximum Health increased from 10750 to 11500.

• Gospel of Defiance now causes the next source of damage that would deal over 1000 damage to be negated and dealt back to the attacker.

• Gospel of Harmony base healing reduced from 1066 to 933 and healing per second reduced from 272 to 234.

• Judgement now also hits all enemies within 15 yards of target.

• Transfer Life amount healed and mana cost increased by 12%.

• Silence now Interrupts all enemies, applying Silence for 1.5 seconds (up from 1 second) if a player was interrupted.

 

Wizard

• Maximum Health increased from 11250 to 12000.

• Ice Spikes Stun duration decreased from 2.0 → 1.8 seconds.

 

Minor Changes And Quality Of Life Improvements

• Rejuvenation Potion sound effect added.

• Scholar Silence can now be used without having a target.

 

Bug Fixes

• (High Priority) Fixed a bug that caused spell bar to unable to cast anything.

• (Medium Priority) Fixed a bug that caused players to be unhittable when next to line of sight objects.

• Quicksand now correctly applies Grasping Vines.

• Heavens Guidance invalid target bug fixed.

• Mind Leech now works.

• Siphon Mana now works.

• Siphon Mana tooltip coloring fixed.

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