Patch 6.1.0.0 QA

Balance Changes

• Shock amplify reduced from 20% to 15%.

 

Assassin

• Annihilate damage per status ailment increased from 1.5% to 2%.

• Disappearing Act cooldown reduced from 25 to 22 seconds.

• Poisoned Blades proc chances increased from 15% → 18% and 10% → 12% respectively.

• Slash base damage decreased by 16% and no longer has a chance to restore Energy on hit. Now has a 25% chance to Double Strike, dealing 50% of Slash damage (has a chance to apply Poisons).

• Whirling Knives cooldown reduced from 6 to 5. Energy cost reduced from 45 to 40.

 

Champion

• Armor Break duration increased from 6 to 7 seconds.

• Bloodthirst healing received increased from 8% to 16%.

• Crippling Slash proc chance increased from 15% to 20%.

• Decapitate flavor text added to provide feedback when target is <25% health.

• Lacerate duration increased from 4 to 6 seconds.

• Master Of The Sword damage reduction increased from 35% to 40%. Duration increased from 4 to 6 seconds. Now redirected 50% of damage taken to nearby enemies (Fixed a bug that was causing very little damage to  be redirected). Cooldown increased from 22 to 30 seconds.

 

Elder

• Serenity duration increased from 12 to 14 seconds.

• Soothe base healing increased by 10%. Mana cost increased by 10%. Cooldown increased from 18 to 22 seconds.

• Revitalize base healing increased by 4%. Mana cost increased by 6%.

 

Lich

• Acid Rain damage per tick reduced by 20%. Due to the recent change of Status Ailments re-applying their effect when reapplied, this was providing a huge unintended damage boost.

 

Mystic

• Blessing of the Sun and Moon healing increased by 4%.

• Cleanse healing increased by 2%.

• Disenchant Mana cost reduced from 340 to 320.

• Dream of Prosperity healing increased by 4%.

• Spirit Form now also heals for 756 every second while invisible and upon ending.

• Life Stream healing bonus on damage decreased from 100% to 85%. Healing bonus on heals decreased from 65% to 55%. Mana cost reduced from 325 to 315.

 

Nihilist

• Infuse base heal increased by 8%. Mana cost increased by 5%.

• Lingering Demise duration increased from 7 to 8 seconds. Cooldown reduced from 18 to 16 seconds. Mana cost increased from 275 to 295.

• Orb of Replenishment healing increased by 4%.

 

Paladin

• Angelic Strike base damage decreased from 1120 to 1053. Fanaticism damage reduced from 585 to 515.

• Angelic Strike flavor combat text added to provide visual feedback on the 3 procs.

• Prudence Magic Resist reduced from 115 to 72.

• Purify healing increased from 199 to 367.

• Sear base damage decreased from 990 to 868.

• Sigil: Crusaders Fury base damage decreased from 86 to 77.

• Stream of Light with Grace healing bonus increased by 11%.

• Wrath of Heaven base damage decreased from 1246 to 1183.

• Valor has been reworked. Now provides you with immunity to Silence and Interrupts. Valor is removed when taking 3 instances of damage over 500. Lasts 8 seconds. Now self cast only. Cooldown increased to 40 seconds.

 

Ranger

• Aether Shot cooldown reduced from 12 to 10 seconds.

• Poisonous Shot base damage reduced by 16%. Due to the 6.0.1.0 change of Status Ailments dealing damage when reapplied, this was providing a huge unintended damage boost.

 

Scholar

• Armageddon cooldown increased from 10 to 20 seconds. Cast time increased from 1.00 to 1.25 seconds.

• Ethereal bindings duration reduced from 3.5 to 3 seconds. Cooldown decreased from 20 to 15 seconds. Mana cost increased from 210 to 260.

• Gospel Of Onslaught no longer ignores Global Cooldown.

• Judgement cast time reduced from 1 to .75 seconds.

• Portal cooldown reduced from 20 to 16 seconds.

• Silence duration reduced from 3.3 to 2.7. Cast time increased from .75 to 1 second..

• Transfer Life amount of healing sacrificed increased from 3% to 5%.

• Truth now displays flavor text on procs.

 

Wizard

• Combust duration increased from 5 to 6 seconds.

• Eye of the Storm now hits when placed.

• Fireball base damage decreased by 6%. Due to the 6.0.1.0 change of Status Ailments dealing damage when reapplied, this was providing a huge unintended damage boost. Fireball spamming was more powerful than we intended it to be, but this is still an overall DPS increase since the 6.0.1.0 change.

• Volcanic Eruption Stun increased from 1.2 to 1.3 seconds.

 

Minor Changes And Quality Of Life Improvements

• Games no longer immediately determined as a win or loss when a player disconnects/leaves a game. Also, as a temporary fix to a bug, players instantly die upon disconnecting/leaving.

 

Bug Fixes

• Fixed a bug that allowed parties to re-enter queue after being matched for a game, which caused duplicate games to exist on the servers.

• Fixed a bug that caused a black screen sometimes when a player disconnected/left a game.

• Fixed a bug that caused allies to appear as a black box when in-game.

• Fixed a bug that caused arenas to black screen when a player disconnected mid-game (https://i.gyazo.com/003d164de84f2ec4dc33f088105c653c.mp4)

• Fixed a bug that caused user commands to be sent to the current chat channel.

• Fixed a bug that was causing chat to cut off a character for long messages.

• Fixed a bug that was causing chat to display white text instead of formatted text for long messages.

• Fixed a bug with Armageddon’s cast time being inconsistent.

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