Balance Changes
Assassin
• Slash base damage increased from 1150 to 1236.
• Whirling Knives Bleeding duration reduced from 4 to 3 seconds. Damage reduced by 96.
Lich
• Acid Rain Poison duration reduced from 3 to 2 seconds.
• Poison Nova current health % damage reduced from 6% to 5%. Poison duration decreased from 5 to 4 seconds. Cooldown increased from 6 to 7 seconds.
Mystic
• Temporal Barrier shield amount reduced by 2%.
Nihilist
• Karma cooldown reduced from 10 to 6 seconds.
• Orb of Replenishment now also restores 1% of nearby allies maximum health per tick.
• Infuse has been reworked: cooldown increased from 6 to 30 seconds. Now heals all allies. Base healing increased from 1813 to 2123.
• Spell Breaker cooldown reduced from 18 to 16 seconds.
Paladin
• Heavens Guidance bonus Healing Power reduced from 22% to 20%.
Ranger
• Elemental Arrow base damage increased from 1094 to 1174.
• Head Shot damage increased from 1378 to 1466.
• Lightning Arrow damage increased from 1413 to 1452.
• Rejuvenation Potion base heal increased from 1115 to 1412.
Scholar
• Rite of Passage cooldown reduced from 24 to 18 seconds.
Bug Fixes
• Improved server reliability when downloading game files (needs testing: this should reduce the chance of being stuck in loading screens and failed to join games).
• Fixed a bug that was causing Heavens Guidance to not apply Grace to all allies upon casting your first Divine Light.