Patch 7.3.0.0 QA
Balance Changes • Hobble now also increases physical damage taken by 3%. Assassin • Dash cooldown reduced from 15 to 9 seconds. Duration reduced from 5 to 3 seconds. •…
Balance Changes • Hobble now also increases physical damage taken by 3%. Assassin • Dash cooldown reduced from 15 to 9 seconds. Duration reduced from 5 to 3 seconds. •…
Balance Changes Assassin • Slash base damage increased from 1150 to 1236. • Whirling Knives Bleeding duration reduced from 4 to 3 seconds. Damage reduced by 96. Lich • Acid…
Balance Changes Assassin • Annihilate damage increased from 1419 to 1557 • Bandage is now instant cast. Now also reduces damage taken by 10%. • Shroud healing per debuff removed…
Balance Changes• Status ailments no longer tick instantly when reapplied. • Effects now tick (correctly) if they are reapplied when they should tick. For example, when sitting in Armageddon the…
Balance Changes Elder • Inspiration now restores 45 Mana plus an additional 3% of missing Mana per second. Paladin • Sigil: Crusaders Fury base damage decreased from 77 to 67.…
Balance Changes• Shock amplify reduced from 20% to 15%. Assassin• Annihilate damage per status ailment increased from 1.5% to 2%.• Disappearing Act cooldown reduced from 25 to 22 seconds.• Poisoned Blades…
Content Update Ascension Game Mode Explained:All matchmaking battles (3v3) take place in a King of the Hill style game mode. By winning a game, you will permanently gain Fame and collect…
Balance Changes • Basic attacks on characters with mana now give 0.5% of maximum mana plus 0.5% of missing mana. Champion • Enrage Amplify reduced from 30% to 25%. Now…
Balance Changes Assassin • Annihilate cooldown reduced from 5 to 4 seconds. • Daze damage increased by 6%. Cooldown increased from 13 to 14 seconds. • Slap base damage increased…
Balance Changes Champion • Crippling Slash now has a 15% chance to apply a 1 second root. • Piercing Dagger generates 10-15 Rage. • Charge damage dealt decreased by 16%.…