• Teams are now implemented (needs testing). Teams will be used when registering for Tournaments in the e-sports circuit.
• Began implementing new fonts across the game.
• A new stat has been introduced. Resilience: reduces all damage taken while Crowd Controlled.
• Crippling Slash cooldown increased from 2 to 5 seconds. Rage cost increased from 25 to 30 seconds.
• Decapitate has been reworked. Now deals 546 physical damage and consumes all Rage, dealing 4 extra damage for each point of Rage consumed. Deals 3x more damage and is a guaranteed critical strike if the target is below 25% health.
• Enrage duration reduced from 5 to 4 seconds. Power decreased from 144 to 103.
• Piercing Dagger now actually applies Pierce. Cooldown increased from 14 to 16 seconds.
• Enduring Warcry duration increased from 8 to 10 seconds. Cooldown increased from 12 to 15 seconds.
• Resounding Warcry has been reworked. Now applies a buff to allies, providing 48 Power, 56 Armor, and 10% Resilience for 10 seconds. 15 Second cooldown.
• Spirit Wolf Armor value reduced from 300 to 150. Now provides 15% Resilience.
• Underworld Armor cooldown decreased from 22 to 0 seconds. Now lasts 30 seconds. Armor reduced from 272 to 106, Magic Resist reduced from 170 to 94. Now also provides 10% Resilience.
• Miasma cooldown increased from 8 to 9 seconds.
• Karma has been reworked: now used on allies, causes all incoming damage to heal instead of deal damage. Lasts 2 seconds. 12 second cooldown. 0 second cast time.
• Vigor now actually provides 1 second of Invulnerability (bug fix). Cooldown reduced from 11 to 8 seconds. Energy gain reduced from 40 to 10.
• Gospel of Defiance rework from 220.127.116.11 now works.
Minor Changes And Quality Of Life Improvements
• Enduring Warcry now has a new visual effect.
• Resounding Warcry now has a visual effect.