New Content and Features
• Self-Interrupt keybind is now bound to ESCAPE. Usable while rooted and non-punishing, meaning you can interrupt yourself any time to not incur a GCD (so if a Silencing Shot is flying at you, can interrupt yourself and re-cast if done very quickly). Self-interrupting also provides a quick little error sound.
• Spell values on tooltips now dynamically update when changing gear.
• Options -> keybinds have been remastered and polished. There are now keybinds for Self Interrupt (default T) and Meditate (default Z).
• Updated the play panels to include Ascension and a Ranked team mode (coming soon).
• Movement will no longer get ‘stuck’ when hard CC’d and key still pressed. Holding down a movement key (or mouse) and getting Crowd Controlled will no longer require you to re-press the key (or mouse). This was a clunky interaction that has been polished, so if you are holding down a movement key -> get rooted -> you will run in the direction when the root expires. Likewise, if you try to move while rooted you will immediately start running in that direction when the root expires.
• Hostile Area of Effect zones now have a red color tint on them to make them more distinguishable from ally abilities.
• Interrupts are now displayed on scrolling combat text.
• During post-game, TAB is now the keybind to toggle scoreboard instead of HOME.
• Added collision to the horizontal edges of all arenas so players can no longer ‘hide’ half of their character model off screen.
• Starter gear will now persist on new characters.
• New characters will now join the world channel.
• You can now delete your characters in the character panel.
• Intro cinematic now always shows allies first then enemies instead of the left team first every time.
• Auras no longer persist through death.
• You can no longer target dead players.
• Added a Connection Interrupted dialog when there is a network loss.
• Added a success feedback dialog when creating an account.
• Opening the Character Panel now also opens your Inventory simultaneously.
• Items not reserved to you now are more faded out. Some new players were confused about attempting to pick items that belonged to another player. (Before & After picture below)
• Control + A for Select all, Control + C for copy, etc. are all functional in the lobby chat now.
• Game channel has been renamed to Party in the Lobby, which is more accurate and should be more helpful for new players.
• Pressing ENTER in-game now always defaults to Party chat.
• Pressing SHIFT+ENTER in-game now always defaults to Say chat.
• Fame levels now display accurate dynamic information.
Balance Changes
• Fear now breaks on 6% of maximum health taken (down from 12%).
• Meditate values increased by approximately 50%.
• Meditate now shows the initial combat text when an enemy player begins Meditating.
Assassin
• Dash cooldown decreased from 18 to 12 seconds. No longer removes movement impairing effects.
• Daze cooldown increased from 12 to 16 seconds. Energy cost reduced from 45 to 25.
• Infection chance increased from 20% to 30%.
• Poison chance increased from 25% to 30%.
• Shroud cooldown increased from 20 to 30 seconds. Now cleanses then provides immunity to all harmful effects. Duration increased from 2 to 3 seconds.
Champion
• Disrupting Blade is now properly off global cooldown.
Elder
• Revitalize mana cost reduced from 415 to 370.
Lich
• Several abilities have had their mana costs reduced by approximately 20%. (Inflame, Miasma, Nether Bolt, Parasite, Terrify, Torment).
• Base mana significantly increased.
• Blood of the Dying cooldown reduced from 120 to 90 seconds. Mana restored increased from 25% to 35%.
• Death’s Grasp now applies Malediction instead of Infection.
• Inflame can no longer be dispelled.
• Malediction now also applies a 20% healing reduction.
• Miasma now applies a 1.4 second Silence when dispelled.
• Terrify cooldown increased from 6 to 8.
• Parasite has been reworked. Now steals life equal to 2% of current health and 0.5% of max mana every second. Cooldown reduced from 18 to 10.
Mystic
• Blackout cooldown increased from 14 to 18 seconds.
• Cleanse now dispels up to 3 debuffs (down from infinite).
• Disenchant cast time increased from 0 to 0.5 seconds. Now considered a Hard Dispel, having the ability to remove any Buff.
Nihilist
• Dark Inoculation is now Immune to dispels. Now restores 1% of maximum Mana every second.
Paladin
• Immortality duration increased from 3 to 4 seconds. Cannot be dispelled.
• Stream of Light now applies Grace for 3 seconds. Now off gcd. Mana cost reduced from 280 to 260. Velocity increased from 1400 to 1750.
Ranger
• Poisonous Shot now applies Infection for 7 seconds. Cooldown increased from 3 to 6 seconds. Velocity increased from 1000 to 1300.
• Quicksand cooldown increased from 15 to 25 seconds.
• Rejuvenating Potion now restores 150 Mana on use and 50 Mana on tick (Total mana restored decreased from 600 to 300)
• Twisting Shot cast time increased from 0 to .5 seconds. Can be used while moving.
Scholar
• Ethereal Bindings now also dispels 1 effect.
• Immortality duration increased from 3 to 4 seconds. Cannot be dispelled.
Wizard
• Several abilities have had their mana costs reduced by approximately 20%. (Combust, Fireball, Frostbolt, Magic Missiles)
• Base mana significantly increased.
• Chilling Armor now has a 20% chance to Freeze when struck.
• Hypothermia now reduces healing received by 20%.
Bug Fixes
• Fixed a bug that caused team names to not be displayed during the intro cinematic.
• Fixed a bug with Dream of Prosperity internal cooldown not working.
• Fixed a bug with Death’s Grasp causing it to Root for 1 second instead of 2.
• Fixed a bug during gameplay that caused mouse clicks on the play chat to open it when it wasn’t visible.
• Fixed a visual bug with gameplay chat that didn’t display the current text channel name.