v1.0.5.0 Fixes:
• 1006R Disconnect: Added networking improvements to reduce this common error. We’re continuing to monitor this.
• “Stuck in game”: Added protection against this common issue that has required Mods to manually fix user accounts.
• Tutorial no longer displays EXP gains (this was just a visual bug and didn’t actually grant any EXP – so if you lost EXP that is why).
• Items looted in-game with a full inventory are now automatically delivered to your Stash (requires having a Stash Tab).
• Fixed a rare issue where characters were being deleted with the wrong entity.
• Adjusted Auto Mod’s autoban system to temp ban for 5 minutes.
• Several client stability improvements thanks to your #crashlogs.
Balance Changes
Assassin
• Bandage cooldown reduced from 10 to 8 seconds.
• Dash cooldown reduced from 16 to 14 seconds.
• Disappearing Act cooldown reduced from 35 to 30 seconds.
• Shroud healing received increased from 25% to 30%.
• Stealth cooldown reduced from 20 to 18 seconds.
• Temple Strike energy cost reduced from 35 to 30.
• Whirling Knives energy cost reduced from 50 to 40. Cooldown reduced from 6 to 5 seconds.
Champion
• Basic attack damage reduced by 5%.
• Crippling slash damage reduced by 5%
• Decapitate damage increased by 4%.
• Enduring Warcry cooldown increased from 15 to 16 seconds.
• Intimidation armor penetration increased from 14% to 18%.
• Resounding Warcry cooldown reduced from 45 to 35 seconds.
• Safeguard cooldown reduced from 25 to 22 seconds.
Elder
• Mending Spirit damage reduction per stack reduced from 3% to 2%. Healing per tick reduced by 2%. Mana cost increased from 200 to 210.
• (We know you can’t exit Bear form when on low mana).
• Fixed a game breaking bug with Elder being Disenchanted while Shapeshifted. Your Shapeshift form can never be dispelled now.
Lich
• Acid Rain damage per tick increased by 4%.
• Miasma amplify damage from all sources reduced by around 10 damage.
• Underworld Armor health and mana restored per tick increased from .25% to .5%.
Nihilist
• Lingering Demise execute range reduced from 25% to 20%.
• Orb of Smoke damage reduction reduced from 10% to 8%.
Paladin
• Angelic Strike damage increased by 3%.
• Divine Light base healing increased by 3%.
• Glimmer of Light healing increased by 5%.
• Stream of Light base healing increased by 2%.
• Fixed a bug with Prudence increasing the target’s Magic Resist. Temporarily disabled the Magic Resist component of the spell.
Ranger
• Elemental Arrow damage increased by 3%.
• Mark of Death vulnerability increased from 6% to 8%.
• Poisonous Shot duration of Poison and Infection increased from 2 to 3 seconds.
• Rejuvenation Potion cooldown reduced from 30 to 28 seconds.
• Twisting Shot damage increased by 4%.
Scholar
• Armageddon damage per tick reduced by 5%.
• Gospel of Defiance damage reduction increased from 10% to 15%.
• Portal duration increased from 16 to 18 seconds.
Wizard
• Fireball damage reduced by 2%.
• Frostbolt Chill duration reduced from 3 to 2 seconds.
• Ice Spikes damage reduced by 4%.
• Lightning Strike cooldown reduced from 16 to 15 seconds. Damage increased by 5%.
• Shock Nova changes: cooldown has been reduced back to 0 seconds. No longer deals bonus damage if Shocked. Damage lowered slightly.
• Teleport mana cost increased from 200 to 250.